![]() Other devs could maybe provide more definite solutions. I can't say that I am completely clear as to what all these options do and how they combine for an optimal / faithful to the original image result, but I do believe that there is a combo of these that should do what you want. Maybe it would be worth testing with the "Fit to Window (4:3)" specific "Stretch Mode" option too. I think for this case, you *don't* want aspect ratio correction and also *don't* choose "stretch to window" from the "Stretch Mode" options. For example, I think 5x/6x upscaling to 1600x1200 followed by downscaling to my window resolution using bilinear interpolation would be acceptable. I'm not necessarily asking for sharpness here. The pixel perfect option doesn't seem to help either. ![]() Is there a way to achieve this in ScummVM? Using aspect ratio correction makes it 4:3 but the pixels are not homogenous (some are square, some are rectangular). Old VGA 320x200 games were played in CRT monitors with 4:3 aspect ratio and all the pixels had the same rectangular shape. I have tried to search for a solution for this but haven't found it.
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